After this difficult year, age-appropriate, cross-curricular tools and resources have never been more important to re-engage students with in-person learning. Cross-curricular STEAM lessons help students recover lost ground in core academic areas and inspire them to practice SEL skills like collaboration and teamwork.

With KIBO, the playful, screen-free, creative STEAM coding robot for young learners in pre-K–2nd grade, educators can combat learning loss and provide social emotional learning opportunities in any environment: in class, after school, or in summer programs.

KIBO supports playful learning, computational thinking, STEAM skills, and teamwork. Through coding with a hands-on robot, children engage in learning STEAM concepts through play and creative self-expression. And because KIBO is an open coding and robotic platform, it can be easily integrated into existing curriculum or classroom projects, such as literacy, social studies, science, math, and art.

Specific, powerful, and positive learning outcomes for young learners when working with KIBO robotics include:

  • Improved sequencing ability in early childhood;
  • Mastery of foundational coding and robotics skills;
  • Integration of robotics across curricula; and
  • Positive impact on underrepresented groups in STEAM fields.

KIBO kits for the classroom includes a STEAM robotic kit that grows with the student from pre-K through elementary school, as well as curriculum, training, programming blocks, modules, sensors, workbooks, and additional teacher materials to support early learning STEAM success.

Bottom line: KIBO helps re-engage students with in-person learning, practice SEL skills, and recover lost ground. Learn More.


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