This cool tool is a unique combination of computer vision and tangible manipulatives that bridge the digital and physical worlds. Osmo’s reflector allows a tablet’s camera to mirror the table and see what students are working on and creating. The apps cleverly engage students; encouraging, prompting, and suggesting as they work and create in their own space.
The Osmo Learning System provides plastic manipulatives (not cardboard) and apps that build on the foundations of coding and engineering, develop mathematical concepts, practice reading and vocabulary, foster critical thinking through entrepenuriship and puzzle solving, and more.
This cross curricular learning tool allows for seamless integration of educational technology into any classroom, making educational technology more meaningful, more engaging, and safe.