
KUBO Robotics began as a master’s project at the University of Southern Denmark in 2015. Daniel Lindegaard and Tommy Ozten realized not enough was being done to teach students — especially younger ones — coding and computational thinking in a social, hands-on context.
They saw that schools and governments around the world focused on teaching kids language, math, and science, but very few acknowledge the importance of teaching a generation of digital natives how to communicate with and understand technology. And with some studies indicating that 47 percent of all jobs will be automated by 2034, they saw a need to teach students programming.

Since 2015, the little robot idea has grown and is now available worldwide.
Their TagTile physical programming language took off and their coding solution expanded with programming options, lesson plans and other creative tools.
For Children & Parents, as well as Teachers/Educators, KUBO offers KUBO PLAY coding simulator with built-in tutorials, curriculum materials, and lessons. They also offer KUBO HOME LEARNING activities for kids while they are at home, and tips for parents to help get the most out of this cool tool for learning. is the Cool Tool Award Winner (2021) for “Best STEM Solution” as part of The EdTech Awards from EdTech Digest. Learn more.
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